Games
Small, focused titles built with Unity – tuned for real devices, not just tech demos.
Ramtronik games live in the overlap between sandbox, simulation and “pick up and play”. The focus is on feel: responsive controls, decent performance on mid-range phones, and systems that can grow over time.
Target platforms
- Apple iOS (iPhone / iPad)
- Android phones & tablets
- Xbox (Creator Program)
Town Builder 3D
iOS · Android · In development
Town Builder 3D is about creating a compact, living town in a fully 3D world. Place roads, zones and key buildings, then watch the town grow and react. It keeps the vibe of classic city builders but with touch-friendly controls and shorter play sessions.
Core ideas
- Procedurally generated terrain and regions to build in.
- Snap-to-grid building for roads, houses, shops and services.
- Simple simulation of traffic flow and demand.
- Play in quick sessions – build a bit, watch it run, come back later.
Gameplay goals
- Easy to learn, minimal UI clutter.
- Runs sensibly on mid-range Android and older iPhones.
- Good “feel” when panning, zooming and placing objects.
Status
- Core building and placement systems prototyped.
- Work ongoing on terrain, zoning and basic simulation.
- First public builds planned for iOS TestFlight / Android beta.
3D World
iOS · Android · Xbox (planned)
3D World is a sandbox for exploring and tinkering with a stylised voxel landscape. It’s less about strict objectives and more about roaming, experimenting and seeing how far the world generator can be pushed.
Features
- Procedurally generated worlds with varied biomes and layouts.
- Lightweight building / digging tools for shaping the environment.
- Third-person movement tuned for controllers and touch.
- Performance-first rendering with low-poly style assets.
Tech notes
- Unity-based, using a custom city / world generation library.
- Input System configured for gamepad, keyboard and touch.
- Built with console performance constraints in mind from day one.
Status
- Core movement and camera systems working.
- World generation under active iteration.
- Planned: structured modes built on top of the sandbox.
Bus Simulator
Android · iOS · Xbox (coming)
Bus Simulator isn’t trying to be a hardcore sim. It’s an arcade-style bus game where the steering feels good on a controller, the city feels alive enough, and you can get from depot to stop to depot without wading through menus.
Driving & handling
- Custom bus physics tuned for gamepads (and mapped to mobile touch).
- Emphasis on smooth steering, believable weight, and decent coasting.
- Simple camera system that keeps the bus visible and drivable.
World & routes
- Cities generated via the underlying city-generation tools.
- Different route types: city loops, express runs, etc. (planned).
- Scope kept intentionally tight so performance stays sane.
Status
- Core vehicle controller and camera in active tuning.
- Initial city layouts integrated from the city library.
- Planned Xbox builds via Dev Mode once mobile is stable.